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BioWare, Mass Effect and Dragon Age
BioWare veterans confirm they were laid off by EA, including senior Dragon Age and Mass Effect devs
EA refused to acknowledge layoffs in yesterday's announcement about BioWare's downsizing, but they're happening.
Dragon Age & Mass Effect Dev BioWare Has Less Than 100 Employees After Multiple Layoffs
The studio is said to have less than 100 active employees at the moment, which constitutes fewer than half of the BioWare staff levels reported in 2023. The drastic downsizing is a mix of layoffs and reshuffles, with company veterans such as Dragon Age lead writer Trick Weekes finding themselves out of a job.
As work on Mass Effect 5 properly gets going, BioWare says it's downsized, with "many" devs moved to other EA teams and some staff departures
BioWare has announced that it's undergone some restucturing as it shifts its full focus to the next Mass Effect game after putting out Dragon Age: The Veilguard. The studio has confirmed that "many" staff have been moved to other EA teams, while there are reports which hint at potential layoffs having come as part of this downsizing.
EA permanently moves BioWare staff to new projects, Bloomberg reports
Electronic Arts (EA) recently informed staff at “Dragon Age” and “Mass Effect” studio BioWare that many of them would be temporarily moved to
Dragon Age Developers Reveal They’ve Been Laid Off After BioWare Puts ‘Full Focus’ on Mass Effect
Key Dragon Age developers have announced they are leaving BioWare after the developer restructured to focus on the next Mass Effect. Yesterday, January 29, IGN reported that BioWare had moved a number of the studio’s developers onto other projects within EA as it focuses entirely on Mass Effect 5.
EA says Mass Effect 5 is now BioWare's "full focus" as it shuffles devs to other studios, with some reportedly facing layoffs following Dragon Age: The Veilguard's underperformance
In a January 29 announcement describing its commitment to Mass Effect 5, EA declares BioWare does not "require support from the full studio" while developing the space RPG, though the publisher fails to reveal if the Dragon Age creator is undergoing layoffs.
EA says Mass Effect 5 doesn't need full studio support, moves some staff to other teams
A major restructuring is happening at Dragon Age and Mass Effect developer BioWare as EA looks to condense the team working on Mass Effect 5. The studio claims that the next Mass Effect game doesn’t require the support of the full studio,
11h
on MSN
BioWare Betting It All On Mass Effect 5 After Even More Layoffs [Update]
BioWare general manager Gary McKay tried to explain the current state of the studio in a new blog post that was full of vague ...
2d
on MSN
Don't worry, Mass Effect 5 is totally fine, EA reassures as BioWare downsizes, moving 'many' employees to other studios
Electronic Arts won't say if any BioWare employees have been laid off in the restructuring, but at least one says they have.
9h
BioWare devs sent to other EA studios were reportedly ‘loaned out’ temporarily. Now, it’s permanent
The company matching employees with other EA studios has left even still-employed devs disgruntled, according to a report.
8h
on MSN
BioWare hit with layoffs as it shifts to next Mass Effect
BioWare now has fewer than 100 employees after laying off “around two dozen” staffers and shifting others to different projects at EA, Bloomberg reports. The changes follow BioWare’s own “Studio ...
1d
A Strange Update About ‘Mass Effect 5’ With BioWare On The Brink
While corporate obfuscation is nothing new, the statement that BioWare just released about Mass Effect 5 and the larger ...
1d
Mass Effect 5 Gets Big Development Update
Mass Effect 5 is BioWare's next game and has the studio's full focus, but it also doesn't require the help of the entire team ...
18h
on MSN
Baldur's Gate 3 dev slams EA's BioWare layoffs as "a short-term cost-saving measure" that "doesn't solve a long-term problem"
Larian Studios' Baldur's Gate 3 publishing director Michael Douse is calling out EA for continually laying off BioWare staff, ...
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