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The Digital Equity Act sought to close the digital divide across the United States by funding classes, distributing laptops and other work.
A reader argues that people are overstating the downsides of buying video games digitally and that there’s good reason it’s ...
In the ever-evolving digital landscape, the power of video content continues to grow. From entertainment and education to marketing and corporate training, video is the leading medium for engaging ...
NEW YORK—A resurgence in live events and sports programming on streaming platforms, coupled with the expansion of self-serve and programmatic ad tools, helped CTV rebound with 16% year-over-year (YoY) ...
Digital video ad spend is projected to hit $72.4 billion in 2025, up 14% from the $63.8 billion spent in 2024, according to new research from the Interactive Advertising Bureau (IAB). The digital ...
Of course, Microsoft is best known as a software company, so perhaps it’s not too surprising that it might want to bank its video game future entirely on digital games. And while I still think ...
There are many ways to record, edit and share digital video and audio. Many of the digital devices that we use every day have very high quality cameras and audio recorders built in. We can use ...
Let's take 2023. Across Europe according to GSD (which tracks physical and digital sales), 72.4 million video games were sold via physical retailers. And if we just look at brand new games (so ...
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LiveTube News (English) on MSNVideo: The Digital Equity Act sought to close the digital divide. Trump calls it ‘racist,’ moves to end itThe Digital Equity Act sought to close the digital divide. Trump calls it ‘racist,’ moves to end it The Digital Equity Act ...
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