As a Video Producer at CNET ... hands-on playtime with the upcoming Xbox-exclusive Avowed. Developed by Obsidian Entertainment, known for The Outer Worlds and Fallout: New Vegas, Avowed seems ...
with just a handful of trailers available on the Xbox and Obsidian Entertainment YouTube channels. In the first reveal trailer, shown during the 2020 Xbox Game Showcase, the world of Eora is ...
Avowed doesn't have any strict classes to choose from, but its range of builds is diverse - and according to Obsidian Entertainment ... in narrative design and video game journalism as a writer.
New installments from blockbuster franchises like Final Fantasy and Star Wars will appear alongside a promising crop of indie ...
Obsidian Entertainment CEO Feargus Urquhart in an interview with Limit Break Network discussed the challenges of developing games during COVID and is impressed with work the different have been doing.
Will Avowed be able to do what Skyrim failed at and make me a fan of first-person RPGs? According to our preview, it doesn't ...
Avowed is an upcoming role-playing game from Obsidian Entertainment and Xbox Game Studios. Speaking with the Iron Lords Podcast, Obsidian Entertainment art director Matt Hansen indicated that the ...
It feels like ages since Xbox and Obsidian Entertainment first unveiled Avowed ... There were even beautiful underwater sections where the game's art style got to flourish. The first part of ...
Obsidian Entertainment CEO Feargus Urquhart spoke ... Since then, Microsoft has licensed the video game rights to developer Harebrained Schemes, which has launched a number of role-playing games ...
In the years following Fallout 3, Obsidian Entertainment took its crack at the Fallout license with a spin-off titled Fallout: New Vegas. Set four years after the events of the previous game ...
In an interview on the Iron Lords podcast, Obsidian Entertainment's Matt Hansen, Art Director, and Ryan Warden, Production Director talked about the game's performance on Xbox consoles.
However, Obsidian Art Director Matt Hansen doesn't believe this framerate headroom is necessary when building a first-person, single-player game, especially when the goal is to crank digital ...