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In “Atomfall,” cricket bats, bows and axes are more common weapons while firearms and bullets are more scarce. That means players will have to rely on more primitive ways of fighting.
Atomfall’s melee combat isn’t bad, but it does feel unrefined and choppy, and its heart rate-tracking stamina system (a nod back to Sniper Elite) means I’m quickly winded between blows.
Atomfall’s freeform design means I’m able to approach from any angle, and so I decide to attack the castle from the side. As I make my way there I encounter a druid patrol near an abandoned ...
Atomfall begs you to replay it to see what different choices you could have made. One thing Atomfall does well compared to other similar post-apocalyptic games is its inventory system.
In Atomfall, you play as a total unknown, risen from a bunker and confronted by a bleeding scientist begging for help. Whether you assist them or not is up to you, but what’s important to know ...
Atomfall’s RPG elements are about as light as they come. There’s a simple skill tree that gradually unlocks as you find training manuals scattered throughout the world — either bought from ...
Atomfall wears its influences openly, bearing traces big and small of British post-apocalyptic and sci-fi media – The Wicker Man, The Quatermass Experiment and classic Doctor Who.
Atomfall has been compared to Fallout, and I won't argue with that, although Rebellion's effort is more streamlined and focused, like you'd expect of a game set in an English village (complete ...
Players are reporting a bug in Atomfall causing audio to cut out entirely, with no official fix yet. The bug affects Xbox, PlayStation, and PC, with speculations tying it to the autosave feature.
Atomfall ’s other original idea comes in the form of bartering, but that’s another neat system let down by everything around it. There is no currency in the zone.
Atomfall is a survival adventure game that, on its face, is about choices. You meet a lot of people with varying motivations, and they'll often ask you to do something for them.
Atomfall lands between the two for me, thanks to genre and a simple bit of cinema logic: show, don’t tell. If you see a door, you’ll run to it. Then you’ll keep running.