A broadcast behind-the-scenes at ISE 2025 changed my view on live gaming. It takes a mountain of kit and specialist staff ...
Global esports revenue is projected to reach $4.8 billion by 2025, growing at 5.5% annually until 2029. Esports audiences are large, with nearly half a billion viewers and 2.6 billion gamers globally.
The role that video games play in the lives of high school students is growing. So the National Federation of State High School Associations opened the door for a previously untapped group of ...
Esports commentary is not everyone's cup of tea, but if you have a passion for storytelling and gaming, then it's one of the ...