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As part of an annual tradition, the College of Natural Sciences recongized a select number of graduates from across the ...
Artificial Intelligence and Life in 2030. Peter Stone, Rodney Brooks, Erik Brynjolfsson, Ryan Calo, Oren Etzioni, Greg Hager, Julia Hirschberg, Shivaram ...
TEXPLORE: Real-Time Sample-Efficient Reinforcement Learning for Robots. Todd Hester and Peter Stone. Machine Learning, 90(3):385–429, 2013.
Design and Optimization of an Omnidirectional Humanoid Walk:A Winning Approach at the RoboCup 2011 3D Simulation Competition. Patrick MacAlpine, Samuel Barrett, Daniel Urieli, Victor Vu, and Peter ...
Grounded Action Transformation for Robot Learning in Simulation. Josiah Hanna and Peter Stone. @InProceedings{AAAI17-Hanna, author = {Josiah Hanna and Peter Stone}, title = {Grounded Action ...
Patrick MacAlpine and Peter Stone.
Multiagent Traffic Management: A Reservation-Based Intersection Control Mechanism. Kurt Dresner and Peter Stone. In The Third International Joint Conference on Autonomous Agents and Multiagent Systems ...
Building on the successful applications of Stackelberg Security Games (SSGs) to protect infrastructure, researchers have begun focusing on applying game theory to green security domains such as ...
Though computers have surpassed humans at many tasks, especially computationally intensive ones, there are many tasks for which human expertise remains necessary and/or useful. For such tasks, it is ...
Transfer Learning for Reinforcement Learning Domains: A Survey. Matthew E. Taylor and Peter Stone. Journal of Machine Learning Research, 10(1):1633–1685, 2009.
Lion-\(\mathcal{K}\) [CLLL23] is a family of optimization algorithms developed to provide a theoretical foundation for the Lion optimizer, which was originally discovered via symbolic search [CLH+23].