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Leacock isn't the first to spot how perfect that is for an asymmetric board game, of course. Francesco Nepitello, Roberto Di ...
Game Rant gets MindsEye developers' thoughts on creating and designing the game at a time when the use of AI is becoming ever more prominent.
Apple has announced the winners of the 2025 Apple Design Awards, celebrating a range of novel games from around the world, including those from Australia and New Zealand. Across the pond, the ...
"I’d say that abstract expression represents a kind of freedom for me, and likewise, for the audience, there's freedom in how ...
John Linneman interviews id Software's director of engine technology Billy Khan about the tech of Doom: The Dark Ages.
then I'm good' RPG Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast ...
This comprehensive comparison highlights the strengths and weaknesses of each LOD system in our scenario. We hope the results can shed some light for researchers and game developers in the fields of ...
A little more than a decade ago, the video-game designer Davey Wreden experienced a crippling success. In October, 2013, he and a collaborator, William Pugh, released the Stanley Parable HD ...
Students in a voluntary afterschool program are receiving extra literacy instruction while they design their own video games, and they might not even realize they're learning about language in the ...
RPG Diablo 4's lead live game designer says difficulty is 'a tricky balance,' but Season 8 should pack more of a punch: 'If there isn't enough challenge, then it just feels like you're getting ...