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The pipeline for designing creatures and armour in Guild Wars 2 begins with bold, ambitious concept art. "I want it to hit the extreme," Adam says. "And then we can pull it back during production ...
Creating environments for a game like Guild Wars 2, a online massively multiplayer role-playing game prone to evolution, change and dramatic story beats can be daunting. It can throw up some unique ...
Recently I spoke with the art director behind Guild Wars 2 to discover how this timeless ... "We had an armour set in concept that had a lot of fur to it," begins Adam. "So we were trying to ...