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It’s no shocker that Bungie’s Halo: Reach finale is going to be epic, to say the least. But no one was prepared for just how ambitious the last Halo world would be. That is, until ‘Forge World’ was ...
Chad Armstrong, associate designer Halo: Reach, said, We’re pushing what ... Go outside the canyon a take the whirlwind tour of Forge World — a new, fantastic point of view fit for way more ...
This past Bungie Day, the makers of Halo gave us a look at the new version ... I recently got a chance to explore the space, dubbed Forge World.
We may earn a commission from links on this page. Bungie brought the latest features for their latest shooter, Halo: Reach, to Comic-Con, including all-new multiplayer modes, new maps and a new ...
To showcase the new features in Forge 2.0, Bungie has released a new ViDoc that will take viewers on a tour of Forge World. Halo: Reach is scheduled for release on September 14, 2010.
Bungie has unveiled two new modes for Halo: Reach at Comic-Con. Forge World is a huge, customisable landscape for the game's Forge map editor, while Versus Firefight allows players to play against ...
Next up, fans of the original Halo‘s multiplayer modes will be pleased to know that Race and Rally modes make a triumphant return in Reach. Landmines can also be added to maps in Forge World ...
"Halo: Reach" takes place before the events of their ... Forge tools and the advent of the Forge World space enable players to construct entirely new maps and game modes and share them with ...
Halo 3, Halo: Reach, and Halo 2: Anniversary Forge tools have been updated with a new 'Toggle Rotation Axes' feature adding toggleable rotation around World and Local axes. Note: This is planned ...
and it only got awesome-er in Halo: Reach when Bungie introduced Forge World, an enormous blank canvas in which players could design their own levels wall-by-wall. Halo 4 cranks it up another ...
Now, in Halo: Reach, the Forge has evolved into the expansive, humongous Forge World, and it will provide players with all the tools they’ll need to create custom levels that, gameplay wise ...