Xbox studio Obsidian Entertainment is currently working ... while the studio's next big Xbox game, Avowed, is slated to ...
Avowed is an upcoming role-playing game from Obsidian Entertainment and Xbox Game Studios. Speaking with the Iron Lords Podcast, Obsidian Entertainment art director Matt Hansen indicated that the ...
Grounded, a co-op survival game developed by Obsidian Entertainment and published by ... of Duty franchise multiplatform for at least the next 10 years, and is working to expand it so these ...
Please verify your email address. According to Obsidian Entertainment CEO Feargus Urquhart, development on The Outer Worlds 2 is going smoothly. Revealed in 2021, the game's announcement trailer ...
Will Avowed be able to do what Skyrim failed at and make me a fan of first-person RPGs? According to our preview, it doesn't ...
There will be a multitude of different endings to discover when Avowed releases next year. While at Gamescom, game director Carrie Patel was asked by IGN how many possible endings Obsidian's ...
Explaining, Hansen said Obsidian decided to go for 30fps in order to facilitate fancier visuals, and that because Avowed is a first-person, single-player game, “you don’t necessarily need that ...
Avowed has the best-feeling combat of any Obsidian Entertainment game I’ve played — at least based on the small chunk I’ve tried out. Thankfully, that didn’t come at the cost of what the ...
One of the highlights of my hands-on time with Avowed, Obsidian Entertainment's upcoming first-person RPG, is its breezy combat and combination of elements. The game has seen some comparison to ...
Obsidian Entertainment CEO Feargus Urquhart in an interview with Limit Break Network discussed the challenges of developing games during COVID and is impressed with work the different have been doing.
all the development pedigree of Obsidian, and naturally, you’d assume it’s an expensive game to build. From The Outer Worlds to Pillars of Eternity, Fallout New Vegas and beyond, Obsidian has ...
However, Obsidian Art Director Matt Hansen doesn't believe this framerate headroom is necessary when building a first-person, single-player game, especially when the goal is to crank digital ...