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I usually see retro-gaming projects using tiny screens with a fair number of pixels (64×64) but what I really like is the look of making every pixel ... ghost AI and gameplay details for Pac-Man ...
Instead of giving the yellow hero a facelift, though, Hackaday’s Mike Szczys has instead made the game’s graphics even simpler with his 1-Pixel Pac-Man de-make that you can build yourself.
It’s a gold mine for anyone interested in perfecting the art of the Pac-Man marathon. History of the game, information about each of the ghosts and their patterns, technical glitches ...
What if Pac-Man could fire a continuous, long range, ghost-toasting laser beam for a few seconds while moving? He can now. Another power-up slows ghost movement to a hilarious snow-blanketed crawl.
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