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Vigil Games’ cofounder and creative director, Joe Madureira, has left the Darksiders developer to focus on “banging out a bunch of comics” and another, secret, project. In un/related news ...
The story of Vigil Games is one that ended bitterly, but not before the studio pumped out two amazing Darksiders games. Alas, there may be some light at the end of the tunnel, as former Vigil ...
Vigil Games may have died in the husk of THQ, a victim of a catastrophic video game industry implosion that scattered developers, studios and game franchises across the globe, but the spirit of ...
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We never got this Sly Cooper time travel game thanks to DarksidersIn a new interview with MinnMax founder Ben Hanson, ex-Vigil Games founders Joe Madureira and Ryan Stefanelli discussed a “pivotal moment” in their development career. They could either make a ...
Register Now Check out more from this interview: Crytek going fully free-to-play in 2 to 5 years and Homefront is Cevat Yerli’s dream game. On the Friday after the THQ auction, Vigil Games shut ...
The assets for Vigil Games, developers of the Darksiders series, were not sold at auction today and Vigil employees jobs have ended as the studio’s fate remains part of THQ’s Chapter 11 ...
Vigil Games co-founder David Adams has formed a new Austin, Texas studio called Gunfire Games, and he has taken a few former Crytek USA staffers with him. According to Adams, he left Crytek USA ...
This game is a big reason Vigil exists. As a lifelong console gamer, I didn't play many PC games, and Half-Life was the first FPS game to grip me and never let go. Case in point: it wasn't until ...
David Adams, formerly of Darksiders series development studio Vigil Games, has formed a new studio: Gunfire Games. It is a studio comprised of seven team members from Crytek USA, which itself was ...
With the hotly anticipated Darksiders 2 getting closer and closer, PSU got the chance to have a chat with Jay Fitzloff, associate producer for the game. PSU: What was the biggest piece of ...
Vigil Games’ Jay Fitzloff gets with Gameranx to answer some of our questions about Darksiders II. The first Darksiders was relatively linear in terms of both level design and narrative.
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