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This is an Inside Science story. A new computer program taught itself superhuman mastery of three classic games -- chess, go and shogi -- in just a few hours, a new study reports.
As computers get better at chess, their games look more human. Their moves seem more connected to known strategic plans, and when they aren’t, the logic can still often be discerned by experts ...
Saturday’s 11th game of the best-of-12 World Chess Championship in New York City was a quick, 34-move draw — the ninth draw of the match — and took just more than three hours.
Twenty-four years ago on Monday, a world chess champion came up against a force too great to overcome: a computer. Garry Kasparov lost the first game of a six-game match on February 10, 1996 ...
Mastering the Game: A History of Computer Chess will open Saturday, Sept. 10 at 1 p.m. at the Computer History Museum, 1401 North Shoreline Blvd., Mountain View. Advertisement.
Campbell was a member of the IBM team that developed Deep Blue, the computer that challenged arguably the greatest chess player of all time, Garry Kasparov, in a much-hyped man-vs.-machine match ...
In 1949, Claude Shannon, one of A.I.’s founding figures, laid out his explanation for why making a computer play chess would be a worthy endeavor. Games like chess, Shannon wrote, present a ...
The chess board’s intelligent guts come courtesy of an old Fidelity Chessmaster 8 game, with additional LEDs and components added to detect where the human player has moved, and then indicate ...