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John Linneman interviews id Software's director of engine technology Billy Khan about the tech of Doom: The Dark Ages.
One of the standout elements is the absence of LOD (level-of-detail ... acknowledging id Software’s level design. With 22 maps, each filled with verticality, interactive elements, and layered combat ...
It's fair to say that Elden Ring Nightreign appeared somewhat out of the blue, as it was only announced last December.
Animation Career Review named RIT one the best universities in the United States to study game design and development and ...
I played the upcoming Clash of Clans board game with one of the designers, Eric M. Lang, and chatted about what went into the ...
MindsEye looks like a flashy but somewhat genericthird-person shooter techno thriller from the Xbox 360 era that recently ...
Blades of Fire  day one patch notes are out now and these updates will address some gameplay elements, level design, and ...
But those lower rates are set to elapse after 90 days. “I definitely felt a sense of relief,” said Jamey Stegmaier, board game designer and president of Stonemaier Games. “There was also a ...
Former Bethesda game designer Bruce Nesmith defended annoying loading screens — they are a necessary evil. In his opinion, without them, it is simply impossible to create the same experience that ...