as well as the metaverse. Demos at the booth included a virtual model of a hand that responds to movements made with the glove and a rock-paper-scissors game for two people. Taiwan Alpha also ...
Research of online victimization in the metaverse is sorely lacking. A new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17. Findings show a ...