This is Obsidian Entertainment at the top ... the original Deus Ex so special We’ve also got a list of all the best upcoming PC games to keep an eye on, including promising new RPGs like Vampire ...
Avowed was recently delayed to February 18, 2025. Obsidian Entertainment's next game, Avowed, will feature more than 10 ending screens, the developer claimed in a new interview. Media outlets were ...
Urquhart immediately responded with Shadowrun, noting that he'd asked to see the list of IP Microsoft owned shortly after Obsidian was purchased and added to Xbox Game Studios. "I love Shadowrun.
Minecraft error code Obsidian is a rare error, but if you encounter it, install the latest updates or try other solutions ...
GameSpot may get a commission from retail offers. Avowed, the Xbox console-exclusive RPG from Obsidian, will have numerous different endings that will "number in the double digits," according to ...
While at Gamescom, game director Carrie Patel was asked by IGN how many possible endings Obsidian's fantasy RPG will have. "Ooh, that's very hard to say," Patel replied, before adding ...
Avowed is an upcoming role-playing game from Obsidian Entertainment and Xbox Game Studios. Speaking with the Iron Lords Podcast, Obsidian Entertainment art director Matt Hansen indicated that the ...
One of the highlights of my hands-on time with Avowed, Obsidian Entertainment's upcoming first-person RPG, is its breezy combat and combination of elements. The game has seen some comparison to ...
The delay gives Obsidian more time to polish the game but raises expectations even higher. Microsoft delayed Avowed to avoid competition, but the game must ensure a bug-free, optimized launch.
However, Obsidian Art Director Matt Hansen doesn't believe this framerate headroom is necessary when building a first-person, single-player game, especially when the goal is to crank digital ...
Explaining, Hansen said Obsidian decided to go for 30fps in order to facilitate fancier visuals, and that because Avowed is a first-person, single-player game, “you don’t necessarily need that ...