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REVIEW: ‘Atomfall’ Is Your Post-Apocalyptic Journey - MSN
Atomfall begs you to replay it to see what different choices you could have made. One thing Atomfall does well compared to other similar post-apocalyptic games is its inventory system.
Atomfall’s freeform design means I’m able to approach from any angle, and so I decide to attack the castle from the side. As I make my way there I encounter a druid patrol near an abandoned ...
Atomfall’s difficulty options and mutators are vast allowing for deep gameplay customization. Players can set enemy encounter rate, enemy perception, aggression, NPC accuracy, and much more.
If you're yet to jump into Atomfall, or you haven't beaten the story yet, Wicked Isle is a terrific - albeit very spooky - time, but I've a bitter taste in my mouth after having to slog through a ...
Atomfall wears its influences openly, bearing traces big and small of British post-apocalyptic and sci-fi media – The Wicker Man, The Quatermass Experiment and classic Doctor Who.
Atomfall can be a fun diversion, but it really needs to take a gap year so it can find itself. PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to ...
Atomfall’s melee combat isn’t bad, but it does feel unrefined and choppy, and its heart rate-tracking stamina system (a nod back to Sniper Elite) means I’m quickly winded between blows.
Atomfall has been compared to Fallout, and I won't argue with that, although Rebellion's effort is more streamlined and focused, like you'd expect of a game set in an English village (complete ...
Atomfall’s skills are split across melee, ranged, conditioning, and survival, and they allow you to mitigate damage types, disarm traps, or stun longer with your kicks, to name a few examples.
In “Atomfall,” cricket bats, bows and axes are more common weapons while firearms and bullets are more scarce. That means players will have to rely on more primitive ways of fighting.
Atomfall is a survival adventure game that, on its face, is about choices. You meet a lot of people with varying motivations, and they'll often ask you to do something for them.
Atomfall lands between the two for me, thanks to genre and a simple bit of cinema logic: show, don’t tell. If you see a door, you’ll run to it. Then you’ll keep running.
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